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- Greetings from the N.U.G.I. ConSorTium 'HomeBrew' BBS!
-
-
- Version 7.03
-
- I need to thank Robert McClure and all the folks from the Eat Flaming Death
- BBS for helping out so much with this 7.03 beta test. Lots of new and great
- ideas came from these folks...... Thanks Guys/Ladies........
-
- 1. Ship to Ship REAL time attacks! Now you can blow up your buddy while
- online together!
-
- 2. Need a level 25 or greater Colony ship to purchace a Death Probe. This
- keeps new players from blowing up old players and not hanging around with the
- game long enough to get into it.
-
- 3. Anti-Probes will keep your Colony Ship safe from those big mean and
- nasty Death Probes!
-
- 4. Scanner scrolling by to fast in some sectors has been fixed!
-
- 5. You can no longer build a Satellite within 3 sectors of the game launch
- sight. This gives beginners a shot....
-
- 6. Where am I? From the Computer Menu now has a map of the Terra Universe.
- Some Guru from Nowheresville was supposed to help me out with some great
- looking ANSI screens but I guess he died or something. I ain't no ArTeest!
-
- 7. Intergalactic prices will now stay the same no matter how many times you
- log in.
-
- 8. You cannot buy Co-Pilots in the unregistered Version......
-
- 9. Transporting Colonists no longer takes 56 key strokes. Streamlined and
- smooth!
-
- 10. Updated the Zmodem Player Doc file downloading routine.
-
- 11. You can now view your colonists destinations from the main menu!
-
- 12. You can now input a 0 in the Trading Partner routine. For some reason
- this went south for awhile.
-
- 13. Fixed bug in the Co-Pilot Nightly Cycle routine.
-
- 14. Fixed bug in the Hit a Sector Protector routine that was logging players
- out of the game every now and then.
-
- 15. Messages about logging into a trading partners satellite were scrolling
- by at great rates of speed! This has been fixed.
-
- 16. Improved the INSTALL program....
-
- 17. Long range Fighter attacks now are more realistic. They now need fuel
- for their trip!
-
- 18. Some mis-pellings were corrected......<G>
-
- 19. The defender of an on-line attack has a 3 in 10 chance of being able
- to escape from the sector once he is under attack.
-
- 20. The co-pilot routine now checks to make sure you have not entered the
- same sector trice.
-
- 21. Colony readings from scanners and scout ships now say whether they
- are yours or other players.
-
- 22. There is now a player editor available to Registered sysops!
-
- Version 7.02
-
- I need to thank Mike Anderson aka Peter Rabbit of FiDoNet 379 for pointing
- out some rather flawed areas of my Sysop.Doc and assisting me greatly
- with ideas for the newer setup for Multinode.
-
- 1. Cleaned up some silly errors, mostly line spacing and screens flashing
- by at a great rate of speed.
-
- 2. Completely changed the Startup procedure for Terra. The new Command line
- looks like 'TF.EXE TERRA1.CFG' This helps out a great deal in a multinode
- setup. While not making anything more difficult for a single node setup.
- Just run the install program. It comes with it's own help screens and
- everything is explained in the TFSYSOP.DOC.
-
- 3. To play in LOCAL mode you must now enter LOCAL on the command line.
- TF LOCAL
-
- 4. Sorry, thats it! I had to deal with these problems before I can add more
- features. I was also completing my new Door game The Hacker, which I am going
- to release shortly after it comes out of beta....
-
-
-
-
-
- Version 7.00
-
-
- First of all I need to thank Tilmon Hocutt, Neysa Dormish and Shawn
- Hayden of Fido Net 3651. Without these guys a lot of the improvements
- you will enjoy with Terra-Firma would not have been Possible.
-
- -------------------------------------------------------------------------
-
- 1. Terra-Firma has gone interactive! If multitasking or running on a Lan,
- Terra will send messages between nodes. I have not installed real time
- ship to ship attacks yet. I want to see how everything works out with
- the messages first.
-
- 2. (As of 11-1-93 Not Complete) Higher level ships now have more cargo holds!
-
- 3. Planet Defenses have been beefed up. You can now be attacked with
- anything up to 50000 fighters. Be careful in those hostile sectors!
-
- 4. Rumors have been coming in from deep space about possible War Lord
- Pirates that have gathered together smaller bands of pirates into
- formidable fighter fleets. They are tricky! The Universal Council will pay
- handsome rewards for these bandits!
-
- 5. Bounders are new! Now you can purchase Bounders from any level 5 planet.
- Bounders leap into sectors ahead of your Colony ship to make sure you have
- not accidentally headed into a sector with a NOVA or Black Hole etc..
- Bounders will not help with Satellites as they can be easily programmed to
- ignore them. Also bounders do not fool Pirates, rebels, raiders etc.....
-
- 6. Inactivity timeout has been increased to 5 minutes.
-
- 7. You will no longer be able to unload all Colony ship supplies to a
- satellite and wait for the inactivity timer to throw you out, then sign
- back in with a full load still on your Colony Ship. I have fixed this
- problem.
-
- 8. Robot Transports can no longer increase productivity on a satellite past
- 100% In fact a satellite can not be increased past 100% at all.
-
- 9. High Level ships should now have no problem launching all fighter ships.
-
- 10. Scout ships will no longer go into the negative.
-
- 11. The attack mode of launching a group of fighters against a satellite
- has been fixed. You will no longer loose massive amounts of fighters from
- a satellite unless of course you loose them in a fair fight.
-
- 12. The Report Generator has been fixed! Everything listed in the report
- generator will now be up to date.
-
- 13. I also separated the report options for the Report generator into a
- menu of choices.
-
- 14. Planetary fighters and Pirate attacks are now a bit more unpredictable.
- Not to mention dangerous!
-
- 15. Electronics and Metals can no longer be moved from satellites until they
- go into the negative.
-
- 16. Players no longer get a free Satellite when they are killed and sign
- back into the game.
-
- 17. You no longer have the option of signing back into the game after death
- with a new alias. You must use the original name you signed in with.
- You will have to wait 30 days for the nightly cycling
- program to delete you, if you want to change your alias.
- It was playing havoc with my data files.
-
- 18. Players will now loose 10% of fighter ships and a level of their
- Colony ship besides all personnel on board when you hit a sector
- protector. Players were hitting a sector protector and then with nothing
- else to loose, running around the Universe taking out all the Sector
- Protectors they could find.
-
- 19. All scans now detect colonies. How did we miss this one? The only
- scan in previous Versions that picked up colonies was the sector probe.
-
-
- 20. You no longer loose your bank account when your ship is destroyed.
-
- 21. The docking bug with the Robot Transports has been fixed.
-
- 22. The cycle program was not deducting the correct amount of cash from
- satellites after running the Robot Transport routine.
-
- 23. The non-stop feature in the sector probe readout sometimes stopped.
- This has been fixed.
-
- 24. All Data files have been redone as have the .EXE portions of Terra.
- This has created a much smaller zipped file for downloading.
-
- 25. Changed the message editor to one I wrote for Who-Dunit. This is
- easily expandable if you need more that three lines. Please let me
- know.
-
- 26. I am presently working on interactive ship to ship attacks. You can
- still attack a Colony ship that has been parked in a sector over night.
- Along with this I am working on ship to ship docking to enable trading
- back and forth between online players. As of now you can both be on the
- same satellite and Trade goods that way.
-
- 27. I have added a Zmodem download feature to the main menu for Downloading
- the Player.Doc file and the whats new file. In the Zip version of Terra700
- you will see a file called TERRADOC.ZIP. This file should be left alone as
- it is the file a Player will download containing the PLayer.Doc and the
- Whats.NEW file. The SysOp must have DSZ.EXE or COM in the TERRA sub-directory
- or in his path command to enable this feature. Terra is a big game and
- requires players to read the docs. Lots of players have asked for this
- feature as they loose to much online time reading the docs.
-
- 28. Fixed intermittent time bug.
-
-
- 29. Added Co-Pilots! Now your colony ship can colonize the Universe while
- you are off-line!
-
-
- Following is a list of things I am working into the game:
-
- Ability to program satellites to produce whatever you want, instead of just
- Fighter Ships and Torpedoes.
-
- Shields for the Colony Ships
-
- A game End. I haven't decided just what to make the ultimate goal yet,
- any suggestions out there?
-
- Upgradeable planets, with the ability to make a planet fortress which
- would be Death Probe Defendable.
-
- While I'm on the subject. I have received a lot of suggestions to add
- features that can be found in Tradewars. I will entertain any ideas that
- do not include something already used in another game. Come on guys be
- creative!
-
- Tactical Fusion Nukes for wiping out individual sectors.
-
- The ability to purchase a Co-pilot Robot that will continue colonizing
- planets while you are off line.
-
- These are just a few of things I am presently working on
- for Terra. I love suggestions. If you didn't see a suggestion of yours
- here. I may still be considering it just not enough time yet........
-
-
-
-
-
- Version 6.00
-
- 1. All I added to this version is the new report generator. So Many sysops
- and players have asked for this feature that I had to include sooner or
- later! You can now get a location for all of your Satellites, sector
- protectors and colonies. * IMPORTANT * You must restart Terra with the
- TER_INT.EXE program or the Report Generator will only see Colonies, etc
- that were made after you started playing ver 6.00.
-
-
- 2. Terra will now run local from within the BBS environment.
-
-
- 3. There is a known bug in the Sysop feature which lets you subtract time
- from a player. You can subtract the time but at the next timer update
- the players time goes back to where it was. This is a problem in the
- EasyDoor software I use for my comm routines. I have waited for the
- Author to give me some feedback on this long enough. I know he will get
- around to it sooner or later as he has always come through in the past.
- As the bug is not a real problem to the game I will wait for the next
- Terra update to fix it. For the time being I have deleted it's use in the
- TFSYSOP.DOC.
-
-
- Version 5.05
-
- 1. Version 5.05 is mainly a bug fix version. (was when I started now there
- are some rather big changes!!!)
-
- 2. Fixed the opening quote in Chat mode.
-
- 3. The timer was not functioning correctly. Was letting users play for
- hours! The sysops loved me for this! It's working well now....
-
- 4. The warp engines on the satellites were doing strange things to the supply
- lists. All is under control.
-
- 5. The Death Probe option was not coming up for Registered sysops! This is
- now functioning properly.
-
- 6. Fixed a few things in the Player Editor. I realize this is a ruff program
- But I never intended to send it out. It was mainly for my use in testing.
- I will make it more user friendly before the winter is out....
-
- 7. Fixed a log on bug that would not let players on a BBS that does not
- require full first and last names to log in properly.
-
- 8. Docking at your satellites has now been automated. The relay uplink
- can still be used, but now as soon as you dock at your satellites your
- ship computer will be auto linked to the satellite computer.
-
- 9. Fixed an error in the pirate attack routines that was intermittently giving
- back negative numbers!
-
- 10. Fixed error that was dropping carrier on callers who ran the game out of
- time....Game will now save all files and return to BBS when the 1 minute
- mark has been passed.
-
- 11. Cleaned up group listings in transporters. Big numbers of colonists were
- scrolling off the screen.
-
- 12. Players can now input groups with a higher number then 9 in the colony
- transporter. How did we miss this one?
-
- 13. Now your colony ship is worth half it's value for a trade in on a higher
- level ship....
-
- 14. I would like to thank Kim Newman and David Murphy a couple of great sysops
- who have their &^%$ together! They helped me out more in a few weeks of
- having Terra on their BBS than 15 beta test sights! I also need to
- include Hans Hansen in here. The man is full of ideas! He has also helped
- me to find a few :) errors!!
-
- 15. This is a big thanks for nothing to all you beta test sights that couldn't
- wait to put Terra through the paces!
-
-
-
-
-
-
-
- Version 5.00 is here (and a long time coming!)
-
-
- 1. Fixed a few bugs that some of you SysOps sent in. The biggest one being
- the launching of all Robot Transports when one was launched. Found a cute
- little bug in the colony count/subtract.
-
- 2. This Version of Terra is ShareWare! Price $20.00
-
- 3. Added support for Multinode/38400 locked ports.
-
- 4. Terra-Firma is now MultiTasker aware!
-
- 5. Terra will auto detect fossil driver or run internal comm routine!
-
- 6. Avatar support.
-
- 7. Updated Install and Cycle programs.
-
- 8. Wrote a small Terra Hint Booklet which will be coming out in an upcoming
- issue of DoorNet Magazine. (possibly not, as I pissed off Steve Lin)
-
- 9. Can now move from sector to sector just by entering the sector number.
-
- 10. NO more quitting and cheating by putting all your credits in the bank
- then killing yourself and signing back in to 50000 more credits!
-
-
- Anyone can presently call my Support BBS 413-445-7519 and
- register Terra-Firma while online with a visa, master charge,
- discover or American express credit card. This registration will work
- for all my door games which include WhoDunit, Enquirer and the Busted
- Door. I have a new Door coming out soon. This will also be included.
- Once you register any one of my games the Registration number will
- work for all. So in fact it is like getting 5 doors for the
- price of one! A player Editor for Terra-Firma will also be made
- available on my BBS to all Registered users.
- A list of my current Door Games will be posted at the end of this
- document. All new users have a full 90 minutes of DownLoad time.
- All files are FREQ. from 1:321/227 9600 v32/v42b or HST speeds from
- 1:321/210
-
- ***********
- *IMPORTANT**************************************************************
- *********** *
- If you are a REGISTERED owner of any Previous NUGI game *
- the old REGISTERED KEY will no longer work! You must call*
- my BBS and leave me a note on how I can get a new key to *
- you. I will NetMail, SnailMail or upload it to your BBS. *
- Just give my bbs a call 413-445-7519 and let me know. *
- Or leave me a message in FidoNets DOORWARE Echo DDS_ECHO *
- or DoorNets D_SYSOP or NUGI Support Echo. *
- I will take care of you the same day. Also, there is a *
- player editor available for D/L pr FREQ from my BBS for *
- Registered Sysops. *
- *********** *
- *IMPORTANT**************************************************************
- ***********
-
-
-
-
- Version 4.01 is here with the short awaited Death Probe!
-
- 1. The Death probe can search a 25 X 25 sector area in 12 hours. During this
- time it has enough destructive energy to destroy 25 colonies, 25 sector
- protectors, 5 satellites and 5 colony ships. It's sweep through the
- Universe is completely recorded in the News option from the Computer menu.
- At this time there is no defense against the Death Probe. Star bases are
- the only place you can purchase a Death probe if you have 1 million
- credits! The Death Probe will not destroy anything that belongs to the
- Player who launched it.
-
- 2. Added a Warp Drive for your Satellites. The Warp Drive enables you to
- move your Satellite to any other sector in the universe providing it
- does not have another Satellite in orbit. It also must have a planet
- to put the satellite in orbit around. Warp Drives can be purchased only
- at a Star base.
-
- 3. Did lots of cleaning up. Some of the menus will look different. Some of
- the screens will be easier to read. I think you will enjoy it....
-
- 4. The Registered key you receive For the price of $20.00 will
- work for all N.U.G.I. door software (Who-Dunit/Enquirer/BUSTED!)
- so it's 4 for the price of 1. All future versions and NEW programs
- from N.U.G.I. will work with this registered key. A great deal!
-
- 5. Last but least. The Death Probe option will not operate unless Terra-
- Firma is REGISTERED. This is a thanks to all the great SysOps out there
- who have registered Terra-Firma. It also helps me feel better about the
- systems out there which have been running Terra-Firma but could care
- less about paying. I have been improving and backing up my Door SoftWare
- for almost three years and will continue to do so in the future.
-
- Version 3.01 has a three new upgrades I hope you will enjoy.
-
- 1. No more inputting a sector with those stinking commas!
- From the main menu you can just enter "M" then the sector number you
- wish to go to and your off! Providing you have the fuel <GRIN>.
- This option was brought to my attention by Al Grundy of the Grundy BBS
- in South Carolina (803)-776-0323 <With Exclusive Married With Children
- Giffs!> Who wishes my move routine was more like Tradewars! Well it's
- closer now.
-
- 2. Robot Transports which you can buy and dock at your Satellite. They can
- be programmed to go back and forth to the nearest star base and transport
- back whatever you wish to your Satellite. They can move 12 times in a
- 24 hour period. This is to help you build up your Satellites faster.
-
- 3. Sector Probes (Different from AREA Probes) will now look into each
- sector of a direction you choose and will report back everything they
- find in the sector to include: How many planets and of what level and
- type. The type of star. Satellites and other players to include other
- players colonies. Thanks go out to Roann Vecchia and Michael Richardson
- for reminding me of just how large a 10000 sector Universe is and how
- hard it can be to find other players.
-
-
- Any Ideas are welcome!! I love suggestions!
-
- Dave Wendling
- N.U.G.I. Central ConSorTium
- (413)-445-7519 FiDoNet 1:321/227
- DoorNet 75:7413/2
-
-